a game design document
A point-and-click psychological horror game about a day in the life of a young man with Cotard's syndrome.
Based on the developer's lived experience of having to prove his identity to Social Security while recovering from a psychotic break, it follows the protagonist, Alex, as he struggles to leave the house, take the bus, and submit proof of his identity to a faceless government employee. It's up to the player to determine how grounded in reality Alex is as he completes this task.
If/When I decide I have something to say about the project or the characters, it will go here.